Back to Blog
Chromium browser engine6/17/2023 This blog post is the first in a series, where we'll explain what we built, why we built it, and how it works. It's also a baseline that I believe defines a new minimum standard for all web rendering engines that developers can rely on. It unlocks a huge amount of potential for the next generation of fast, fluid, reliable, responsive and interactive web content. RenderingNG has been in progress for at least eight years, and represents the collective work of many dedicated Chromium developers. Let's call it RenderingNG, since it is truly a next-generation rendering architecture that greatly outperforms what came before. In 2021, we will largely complete the process of designing, building and shipping this architecture. To achieve this has been an enormous labor of love, and I hope you enjoy hearing about it! I'm excited for us to tell you about what we've done in that time to build a new, cutting-edge Chromium rendering engine architecture. I've been deep in the trenches of rendering performance on the web for over eight years, with a personal goal of doing whatever I can to make delivering excellent UX on the web faster, easier, and more reliable. I'm Chris Harrelson, the engineering lead for Rendering (transforming HTML and CSS to pixels) in Blink. Check out the rest of the series to learn more about the RenderingNG architecture, key data structures, VideoNG, LayoutNG and BlinkNG. This post is a part of a series on the Chromium rendering engine.
0 Comments
Read More
Leave a Reply. |